Each unit may have as many as six "steps" available. How these are used depends on the game and the module designer. A step has a unique image assigned to it, and may have different unit values assigned as well.
One of the most common uses of steps is to recreate the effect of having a front and a back side to each counter. In this case, a unit has two steps, or "sides".
Some games use a system of step reduction to show a unit has been weakened. In the board game, this is normally done by flipping the unit over, to show a reduced strength. Some games use more than one counter to represent several steps of a single unit. In WGP, these units may be represented by one counter, which may have up to six step sizes, although not all of these will necessarily be used. Some games, such as Anzio, took the step reduction idea to an extreme, and have eight steps for some units. These will have to have additional; unit counters to represent more than six steps.
Another use of steps is to show different facing aspects of the same unit. WGP has the capability to show unit facing using graphics overlaid on the unit, but a module designer may have decided it was more aesthetic to actually show the unit pointing in different directions on each step.
To control the step shown for any given unit, first pick up the unit. Use the keyboard keys 1-6 to select which step is active (the program defaults to step 1 when the module is loaded). You may also cycle through the steps by using the + and - toolbar buttons. If you select a step higher than what is available for a given unit, the highest step available will be selected instead. You may also control the step by pressing the "F" (Front) and "B" (Back) keys. This allows you to quickly select face-up and face-down steps for modules which use only two steps to represent the front and back of a counter. Although not recommended for modules which use more than two steps, these keys have the following effect, depending on which step is currently shown:
Current step F B
1 1 2
2 1 2
3 3 4
4 3 4
5 5 6
6 5 6
Copyright © 2010, Sean Emerson
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