Unit Values

Each unit has up to six values assigned to it.  These values are defined by the module designer.  When you click on a hex containing units, you see these values presented in the Game Control window:


See the module notes for each module to find out what the individual values represent.  They're usually self-explanatory.


Unit values can be presented in a variety of ways.  The default method is set by the module designer.  You can change how the values are presented from the menu:



You can present the values as being the highest value of all the units in the stack (example, the longest ranged), the lowest value (Example: the lowest movement factor), or the total of all that value (example: Combat factors).

Copyright © 2010, Sean Emerson

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