Units

When you click on a hex containing units, you'll see the unit names in the Game Control window.  If there are more units than can be shown in the buttons, you may scroll through the stack by using the left and right arrow buttons above the unit buttons


To see the contents of a hex, click on the hex.  In the six buttons in the Game Control window you'll see the units appear.  You will see the unit's name,  it's picture, and some information about whether it's moved, been in combat, or hidden. 


If the unit's name is followed by an "M", that unit has been moved since the flags were cleared.


If the unit's name is followed by a "C", that unit has been in combat since the flags were cleared.

If the unit's name is followed by an "h", that unit's identity is currently hidden from the view of other players.

If the unit's name is followed by an "H", that unit is currently hidden from the view of other players.  Units which are hidden will not display the "C" for having been in combat. 

If the unit's name is followed by a "D", that unit is currently assigned to a declared combat.  The only way to clear this flag is to resolve the combat.


Stacking order is in the order you pick units up.  The first one picked up will be on the top of the stack you are carrying, and subsequent units will be added to the bottom of the stack.  When units are put down in an occupied hex, the stack being carried is placed on top of the stack already in that hex.


To clear the "M" or the "C" flags, select the menu items "Clear Movement Flags" or "Clear Combat Flags" from the bottom of the  "Unit Control" menu.


Because of the wide variety of games the WarGame Processor can support, there are no stacking restrictions.  You can make a stack of units in a single hex a mile high if you want to.  The WarGame Processor maintains the stack order intact for the most part, so the "bottom" unit in a stack will normally stay the bottom unit.  (Using the "undo move" function may disrupt this.  Don't worry unless stacking order is important for your game.)

Copyright 2010, Sean Emerson

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